WORK.

ROLE: Art Director & Lead Designer
BRIEF: I was commissioned to create various TV show idents on the Sony channel. These channel idents were designed to help the viewer build a better relationship between the brand and TV shows, all the idents were well received. 
I did all the 3D ( lighting, modelling, texturing, animating), comping, design, animation, particles and project build.

ROLE: Art Director & Lead Designer
BRIEF: I was commissioned to create a promo for the launch of Gogglebox South Africa on the Sony Channel. Since Gogglebox was unknown to the majority of the South African audience, I had to create an educational animation which explained the TV show's content. Also at the same time introducing some of the families in an illustrated form and making sure the programme came across as fun, unique.
I did all the Illustrations, character design, character rigging, 3D ( lighting, modelling, texturing, animating), comping, animation, design and project build.

ROLE: Art Director & Lead Designer
BRIEF: I was commissioned to create a promo for the Australian Open 2016 on Eurosport. The creative style not only explained the various devices you can use to watch the tournament but incorporated the dynamic, fast pace the Australian Open competition offers to the Eurosport viewers  
I did all the 3D ( lighting, modelling, texturing, animating), special effects, comping, animation, concept design,particles, design.

ROLE: Art Director & Lead Designer
BRIEF: I was commissioned to create festive ident's on Sony Max for the newly acquired TV show Baywatch. The idea was to integrate the Christmas tree with the launch of the Baywatch over the festive period ( focusing on the beach lifestyle). The concept of the sticker end reveal was to make it feel like a club, to help bring back nostalgic memories of the popular TV show. 
I did all the 3D ( lighting, modelling, texturing, animating), comping, animation, particles, design and project build.

ROLE: Art Director & Lead Designer
BRIEF: I was commissioned by ITN production to create various 3D animations for a Thomas Cook Sponsorships on ITV. The concept was to combine items which related not only to the specific sponsored TV show but to have a fun, vibrant holiday. 
I did all the 3D ( lighting, modelling, texturing, animating), comping, animation, particles, visual concept, design.

ROLE: Art Director & Lead Designer
BRIEF: I was commissioned to create a promo that celebrated all the wintersports on Eurosport. The design concept was to incorporate  red/blue shards ( which represents the Eurosport colours) flying through all of the wintersports available on the channel, ending with the shards creating the tagline ' Home Of Wintersports' . 
I did all the 3D ( lighting, modelling, texturing, animating), special effects, comping, concept, particles, 3d tracking, and design.

ROLE: Art Director & Lead Designer
BRIEF: I was commissioned to refresh the Sony Max channel. The overall look that I designed helped give Sony Max a stronger identity, whilst keeping the fun/quirky aspect the channel is known for. The refresh consisted of : menus, idents ( both 3D and shot), sting, bumpers, Squeezes, end-pages, Print elements, web elements and KOP build. Above are a few of the elements made for the channel Refresh. 
I did all the 3D ( lighting, modelling, texturing, animating), comping, animation, directing ( shoot for idents ), particles, design and KOP build.

ROLE: Art Director & Lead Designer
BRIEF: I was commissioned to create a promo for the British Super Bikes 20th Anniversary for Eurosport. The creative style I came up with reflected the intensity and passion that BSB brings to Eurosport. 
I did all the 3D ( lighting, modelling, texturing, animating), special effects, comping, particles, design, and the final 3D model of the trophy.

ROLE: Art Director & Lead Designer
BRIEF: I was commissioned to create movie Ident's on the Sony channel for the festive period. The final design was aimed to help bring a sense of nostalgia to classic films that you may have forgotten about. 
I did all the 3D ( lighting, modelling, texturing, animating), comping, rotoscoping, animation, particles, design and project build.

ROLE: Lead Designer
BRIEF: I was commissioned to create in programme GFX for the very popular TV show Killer instinct. The concept was to combine information and data about each investigation in a seamless, elegant way.In the video above are a few examples of in programme GFX. 
I did all the 3D ( lighting, modelling, texturing, animating), comping, animation, tracking, rotoscoping, particles and design.

ROLE: Lead Designer
BRIEF: I was commissioned by ITN productions to create the GFX for a fun 'Breaking News' spot to promote the new Steven Spielberg BFG film . This involved creating 'The Big News' channel branding, logo and replicating Sophies dreams in the dream jar to match the ones in the movie. 
I did all the 3D ( modelling, texturing, animating), comping, design layout, logo design, particles, special effects, animations.

ROLE: Art Director & Lead Designer
BRIEF: I was commissioned by ITN productions to build various informational animations for Barclays mortgages. The concept was to create stylised, simple animations that clearly explained the process of getting a  mortgage from Barclays.
 I did all the 3D ( modelling, texturing, animating), comping, design, animations and project build.

ROLE: Art Director & Lead Designer
BRIEF: I was commissioned to create a GFX package ( teaser + 5 stings) for the new season of Sailor Moon Crystal on the Sony AXN channel. The style was fast paced, vibrant, which helped portray the fun characters of the show. 
I did all the 3D ( lighting, modelling, texturing, animating), comping, rotoscoping, animation, particles, design and project build.

ROLE: Lead Designer
BRIEF: I was commissioned by ITN productions to re-create various 3D animations for Rimmel on channel 4. I had to rebuild various Rimmel products & environments, making sure they replicated the products and their campaigns exactly. The video above shows a few examples of the 3D animations. 
I did all the 3D ( lighting, modelling, texturing, animating), comping, animation, particles, design.

ROLE: Art Director & Lead Designer
BRIEF: I was commissioned to create a kit of parts for the Live coverage of the German Snooker Masters on Eurosport. I had only 2 days to turn round this project and in the video above are a few elements that made up the kit of parts.
I did all the 3D ( lighting, modelling,  texturing, animating), comping, animation, particles, design and project build.

ROLE: Art Director & Lead Designer
BRIEF: I was commissioned to create graphics for the Hair Trauma promo on the Sony Channel. I only had 1 1/2 days to build the graphics for this promo.
I did all the 3D ( lighting, modelling, texturing, animating), comping, animation, particles and design.

ROLE: Art Director & Lead Designer
BRIEF: I was commissioned to create an online video for Virgin Broadband. The concept was to explain the benefits of Virgin Broadband in a light hearted fun way, not just technical jargon.
I was involved in the 3D modelling, texturing, animating, dynamics, cloth dynamics, design, rigging and compositing.


ROLE: Art Director & Lead Designer
BRIEF: I was commissioned to create titles for the BBC show Changing Fortunes. The concept was to show all the connections of wealth from around the world in a stylised manner. A journey of the new up and coming wealthy countries.
I was involved in the 3D, did all the design, animation and compositing.


ROLE: Art Director & Lead Designer
BRIEF: I was commissioned to create new intro's for 'The Amazing Race' on the Sony Entertainment channel. 
I did all the 3D, design, 3D animation and compositing.


ROLE: Creative Director, Art Director, Script writer & Lead Designer
BRIEF: I was commissioned to create a mobile phone game trailer for the company Relentless (for Google Chrome web store). The game itself uses the Great British sense of humour and since it was available for both the UK and US market I had to find a bridge between both cultures, hence playing on the Dallas parody. For a week turn-around it proved very successful campaign.
My role was Creative Director & Art Director  which involved, scriptwriting, editing, motion graphics and Director.


ROLE: Art Director & Lead Designer
BRIEF: I was commissioned to do titles for Sony Max Africa ' Men's month', the main idea was to create a fast paced design which relates to the audience/TV show's and channel brand. Due to it's success I was commissioned to create two more extra spots. 
I did all the 3D, Logo design, Dynamics, design, 3D rigging (shark,birds), set design, character design, character animation, animation and compositing.


ROLE: Art Director & Lead Designer
BRIEF: I was commissioned to do a 60 sec Slot titled Action Zeros for Sony Max, the idea was to create a character that relates to all the shows and put the character in a real-life environment.  
I did all the 3D, Dynamics, design, set design, character design, character animation, animation and compositing. This slot also won gold at Promax Africa.


ROLE: Art Director & Lead Designer
BIREF: I was commissioned to do a 15 sec bumper for Sony max. The concept was to create a crazy, eccentric animation which reflected the Sony Max content.
I did all the  3D, design, animation and compositing.


ROLE: Art Director & Lead Designer
BRIEF: I was commissioned to create an online video for Virgin Broadband. The concept was to explain the benefits of Super Fast Broadband.
I was involved in the 3D modelling, texturing, animating, dynamics, cloth dynamics, design, rigging and compositing.


ROLE: Art Director & Lead Designer
BRIEF: I was commissioned to create an online video for Virgin Broadband. The concept was to explain the benefits of Virgin Upload.
I was involved in the 3D modelling, texturing, animating, dynamics, cloth dynamics, design, rigging and compositing.

ROLE: Art Director & Lead Designer
BRIEF: I was commissioned to create titles for the BBC show Changing Fortunes Info graphics. 
I did all the 3D, animation, design and comping.
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ROLE: Lead Designer
BRIEF: I was commissioned to create the end graphics for the Virgin Smart call advert.

I did all the 3D, lighting, comping, texturing, animation and in-phone graphics.


ROLE: Art Director & Lead Designer
BRIEF: I was commissioned to create an advert for Marc Jacobs. The advert was for Digital screens in the underground and Shopping centres.
I did all the 3D, texturing, lighting, dynamics and compositing.


ROLE: Art Director & Lead Designer
BRIEF:  This was a re-brand for the popular spot Laughternoon. I designed the whole look and did the 3-D, comping, grading and animation. The idea was to keep with the new Cartoon Network brand but at the same time give it's own fun brand. which would relate to young and old children. The other factor was to make the branding more show specific interms of bumps and menus.
I was involved in the 3D and did all the design, compositing, animation, Branding & KOP.

ROLE: Art Director & Lead Designer
BRIEF:  The idea was to create a bond with the viewer and the shows ( best buddies idea), I felt by Putting the characters in a cinema would help the viewers relate to the actual show. In-terms of kids going to the cinema with their best friends, plus the idea that going to the cinema is a 'treat'.
I did all 3D, grading and comping.
ROLE: Lead Designer.
BRIEF: This was an award winning viral for the new Terminator TV show on Virgin 1. It was shot on HD but then graded to appear as if it was filmed on phone. 
I did all  the special effects ( gun-fire, blood, explosions etc..), grading and comping.

ROLE: Art Director & Lead Designer
BRIEF: This was a title for a new show on Cartoonito, which will be aired in Britain and Germany. Myself and a 3-d freelancer built all the props in Maya. The idea was to combine the stories and Cartoonito branding, since all the stories began with going through a mouse-hole we found this to be a good device to introduce each character/environment. Whilst keeping the scenes clean to tie in with the branding.
I did all comping, keying, grading, tracking and designed the whole look of the titles.

ROLE: Lead Designer
BRIEF: To design and animate UI for the new TV show It's Not What You Know.
I did all the illustrations, design and UI animations.

ROLE: Art Director & Lead Designer
BRIEF: To create a competition spot for Kids TV show FlapJack.
I did all illustrations, motion graphics and grading ( also the stop frame animation and made the map from canvas, with lots of tea bag dabbing!!!).

ROLE: Art Director & Lead Designer
BRIEF: This was a title to promote the new Live action series of Eagle Heart on Adult Swim. The main theme of the show is a renegade cop (alot of gore) who shoots/punchs everything, hence the idea that he would even shoot a beautiful butterfly if it got in his way. 
I did all the design, concept, animations, Illustrations, grading and comping.

ROLE: Art Director & Lead Designer
BRIEF: These are the titles I created for a new show on Cartoonito.( I was also Effects Supervisor on the15mins show). The style was  a home-made feel, as if a Kid could find these items ( cardboard, cotton wool etc..) and make fun stuff.
 I did all the illustrations, built the props, comping, animation,3-D, concept and overall design.


ROLE: Art Director & Lead Designer
BRIEF: This was a 3 day turn around to promote the new series on Adult Swim using mainly text.
I did all the graphics and animation.

ROLE: Art Director & Lead Designer
BRIEF: This was a fun job at virgin to promote saving energy by turning your computer off every night. The style we went for was child-like drawings, to reinforce the idea how easy it is to turn your computer off (a child could do it). Then incorporating the style with the main idea ' lift a finger'. However, at the same-time making the advert look cute rather than aggressive (ordering people to change their habits).
I did all the illustrations, design, comping, animations and grading.

ROLE: Art Director & Lead Designer
BRIEF: To create a competiton spot for Scooby-doo for halloween.
I did all  the animations, illustrations, design and comping.
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